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PvP Tactics

PvP is my favorite past-time. I love when others come to me wanting to fight because they think if they stand close enough they can stun lock me. Nothing is more wrong when it comes to PvP with a hunter. There are differant tactics when it comes to each class. Against Azure Knight: Azure Knights will not generally cause you much problems as there skills are mostly melee range. The best tactic is to keep as much distance between you and him. If you feel he is closing the gap, fire off an ice arrow and widen that distance. Because azure knights are a strong melee class it is wise to stay out of there range. The knockback from your arrows wont be of much good as they can absorb alot of damage. The best way to take them down is to keep them at a distance and pelt them with strong skills. A few skull shots coupled with wind shaft will be your only way to deal serius damage fast. Use wind moving when he closes the distance and your ice arrow is on cool down. Keep them kited and they go down easy. Against Bagi Warrior: Nothing is more annoying then fighting a bagi. The best way to take a bagi down is to keep them kited. Never let one within melee range as they can dish out alot of damage in a short time. If the bagi is specced for damage they are much easier than one who is specced for tanking. If your fighting against the tank variety you will have to keep them kited and outlast them. If your fighting against a damage bagi, keep out of there range and slowly take down there health. Either way it will be a long fight. I suggest avoiding a bagi if you can. Against Vicious Summoner: When fighting a summoner leave there summons alone. They have massive health and you will be dead before you dent them. Summons can do alot of damage so keep out of there range while focusing on the summoner. A combat summoner you will notice fast because they normally have twin swords equipped. Most of them will run straight at you and bring the pain. If your unlucky you will be dead before you get an arrow off. Summoners are the best class when it comes to keeping you stun locked. As soon as the match starts hit them with an ice arrow to get some distance between you. They will probably hit you with spells but that wont matter much. A combat summoner doesnt do much damage with spells. Keep them away from you and keep an eye on there summons. Against a magic summoner the playing field changes. They will send there summon to attack you at the start so keep away from it. Some summons are ranged but as long as you kill the summoner fast your in the clear. The spells a magic summoner uses can really hit you hard. If you keep the damage pouring then magic summoners will be the easiest. Against Incar Magicians: The key to beating a magician is finding out when elements it’s using. Most PvP builds for a magician are based around ice and lightning. PvE magicians will run a fire and lightning build. Try to observe the magician before engaging in combat. Try to figure out the combo that there using. Magicians have low health to begin with because there skills are mana based, which means a mage with hardly any mana is a dead one. If you meet a high level fire mage, you better kiss your butt goodbye. Nothing says dead better than a fire mage blasting you with a high level phoenix. With an incar, you have your work cut out for you. Ice mages are fine because all you need to do is use skills since your attack speed will suck after your hit with some ice spells. Against Sengale: All i can say is run. They can deal massive damage with there whips alone. Not to mention they can self heal when there in trouble. The range on there whip is impressive so you will need to keep them at an even further range. Getting there shield down is the key to beating a sengale. Since you cant see an enemies health you will have to judge by there actions. If a sengale heals it means there shield is down. Hit them with crow wings if you have and follow with a strike shot. If there not dead yet hit them with high powered fast skills. There heals at max level has a 3 second cooldown. So once they heal you have 3 seconds to deal as much damage as you can. If you get a sengale into a heal lock then it’s over. Heal lock is when all they can do is heal or they die. Against Segita Hunter: Well, by now you should have a great understanding about how your class works so you should be fine. Worse case scenario is that the opponent has more experiance in PvP and kicks your butt. No need to keep them at range since you will fire at each other from the same distance. Never kite a hunter as it does no good. Fire off your best skills before they do, It’s more like a who kills who first. Against a dagger hunter there totally pwned. Dagger hunters are the biggest laugh for me. A hunter should only spec into strength to use there next bow, which is 1 or 2 points every few levels if you use a bow.

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