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WotLK Patch 3.2 Dungeons and Raids Notes

Author:admin Date:9/2/2009 Source:http://www.wow-power-lvl.com

* Dungeon and Raid ID Extensions
- In order to allow for parties and raids to progress through instances at their own pace, players can now extend a dungeon or raid ID on an individual basis.
- Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.

- The ID of any instance to which a player is saved can be extended; doing so will extend the lockout period by the same amount of time as the original lockout, for example an Uldar raid ID will add 7 days, a Heroic. Halls of Lighting dungeon ID will add 24 hours and a Zul’Gurub raid ID will add 3 days to the lockout time.
- An ID can be extended more than once.
- An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended lockout period that would save that player to the instance,
* 25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders’ Coliseum.

* The Nexus: The Oculus & the Eye of Eternity
- Drakes used by players in these instances will now scale in health and damage according to the rider’s average item level.

* Ulduar
- Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
- Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players.
- Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.

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